Working in Substance Designer
So this was fun. For those who have been working in Substance Designer, you’re well aware of the fact that anything can be done 1000 different ways. That’s a good thing in the long run, but a pain in the butt for those starting out. In this exercise, my goal was to just get a plain ol’ concrete. You’d think you might start out with a noise, adjust it, render a normal, then go back and start adding different effects. I’ve found that workflow can be painful and I believe it’s important to work modularly in Substance Designer. Initially I […]
Joshua Lynch, and environment artist on PolyCount, has been posting the best looking Substances I’ve ever seen. Take a look: http://www.polycount.com/forum/showthread.php?t=145615 So very, very inspring. It’s incredible to see what’s possible with this toolset. Here is a sample: Remember, this is all procedural.