Introduction to World Machine
Learn how to make stunning landscapes in your project with World Machine!
Substance – Base Stone Brick A
Sometimes you need just a plain stone wall.
Substance – Wicker A
This was fun to do. The wicker pattern was derived from the same techniques used to do the Canvas substance. Since the wicker pattern is lower frequency, you can dial in a greater amount of detail. For patterns like this, it’s super vital that you have a tile generator/random on […]
Substance – Base Canvas A
My first attempt at a canvas/burlap Substance. I initially started out trying to perfect the rounded yet soft stitching look that’s so characteristic of the material, but realized that when tiled you lose a great deal of detail. Once you get that look, it’s just a simple sprint to the […]
Substance – Marble Floor B
This is the first time I tried to do a simple pattern in SD. Getting the evenly distributed diagonal bricks was challenging, but making sure the placement system I chose had flexibility was another. Symmetry Slice was used to get the pattern all around the perimeter of the texture. Life […]
Substance – Base Wood C
Base Wood C has a cool, rough wood feature. Take a Cloud 2, plug it in the Greyscale input of a Non-Uniform Blur Greyscale node. Plug a Dirt (Dirt 1 is good) into the Blur Map input. Crank up the intensity to 30-50, Anisotropy to 1, Asymmetry to 1, Angle […]