Art

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Interview on Allegorithmic.com

My Rome: Fantasy Pack series completely relies on Allegorithmic’s software suite. In this interview, I talk about the process and offer tips and tricks along the way.

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Interview on 80 Level

Kirill Tokarev was kind enough to interview me for an article on 80 Level. I spoke about my work experience, how I approach 3d art and materials, and some good traditional philosophies for developing artwork.

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Rome: Fantasy Pack I VR

Experience Triple A in VR! Rome: Fantasy Pack I is in VR with this exclusive demo using Unreal Engine 4

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Rome: Fantasy Pack I

Rome: Fantasy Pack I is a complete, Triple-A quality environment pack set in Ancient Rome, focused on the middle to lower-class lifestyle in the grand city. Multi-floor dilapidated architecture, archways, brick and stone, iron and mud.

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Urban Construction Pack

Built from the ground-up for mobile devices, the Urban Construction Pack is the definitive way to create the best looking and best optimized city environment for your projects.

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Substance – Base Stone Brick A

Sometimes you need just a plain stone wall.

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Substance – Wicker A

This was fun to do. The wicker pattern was derived from the same techniques used to do the Canvas substance. Since the wicker pattern is lower frequency, you can dial in a greater amount of detail. For patterns like this, it’s super vital that you have a tile generator/random on […]

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Substance – Base Canvas A

My first attempt at a canvas/burlap Substance. I initially started out trying to perfect the rounded yet soft stitching look that’s so characteristic of the material, but realized that when tiled you lose a great deal of detail. Once you get that look, it’s just a simple sprint to the […]

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Substance – Marble Floor B

This is the first time I tried to do a simple pattern in SD. Getting the evenly distributed diagonal bricks was challenging, but making sure the placement system I chose had flexibility was another. Symmetry Slice was used to get the pattern all around the perimeter of the texture. Life […]

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